Category Archives: Contextual studies

The Seven Basic story archetypes of Hollywood

Christopher Booker wrote the book “The Seven Basic Plots Of Hollywood: Why we Tell Stories”; His idea of seven basic plots are: Overcoming the monster, Rags to riches, The quest, Voyage and return, Comedy, Tragedy, and Rebirth. The writer leans towards Analytical psychology of universal archetypes but is weak on Freudian psychology of personal conflict and motivations. He leans heavily to male and female symbolism in gender roles. He claims his seven basic plots are universal but does not explore in any detail non-western literature and traditions to see if his ideas translate into other cultures. He does not investigate how others, even back to the ancient Greeks, came up with other ideas of universal themes in stories. Plato came up with 6 basic plots and one concerned the metaphysical. Plato thought the plot was there simply to provide the framework for developing the motivations of the main character.

Seven basic plots means there is a small recycled number of plots, but Hollywood pumps out a lot of sequels and reboots that show it is not so much the plot that Hollywood leaps on but the character, and the plot is often subordinate. If the public can be interested in the character then the producers can simply get the consumers to buy into a classic archetype. The idea of archetypal plots creates a familiarity of the stories which adds to enjoyment and identification – at least for people who don’t analyse film. The same applies to famous books and stories that hold predictability and known outcome. Making a film of an old story creates interest before any details are known of the script.

The seven basic plots in more detail are:

OVERCOMING THE MONSTER

 “A Hero learns of a great evil and overshadowing the land (sometimes not his own land). He gets special equipment, weapons or skills, then heads out and defeats the evil, freeing the land”.

I can think of James Bond, Jekyll and Hide, Jaws, Hannibal, Godzilla, Star Wars, Jurrasic Park, and even the video game Super Mario, which formed it’s own genre of video games. In its oldest form, overcoming the monster dates back to pre-bible, The Epic of Gilgamesh.

There are stages to the development of this plot line:

ANTICIPATION AND CALL: The monster makes itself known, sometimes from a distance, and its nature is violent and powerful. The threat is made personal  by making the threat inhuman, alarming and treacherous. It is often ugly and ill-formed; ‘Frankenstein’, for instance. Sometimes it is ill-defined and mysterious, so it is hard to define; ‘The Grudge’ – This creates a nightmarish aspect.

The monster may be human (Nazis), animal (Werewolves, mutants), or a combination of both (The Minotaur). If humanoid it is still bestial (Frankenstein). Lizards are scaly and awful (Godzilla), supernatural beings are nightmarish and indefinable.

The monster may take on one of three basic roles:

Predator: Prowls around finding victims.

Holdfast: Jealously guarding a treasure or special place. May be sleeping when the hero arrives (The Hobbit)

Avenger: When it is challenged it may rush out to wreak revenge.

‘Jack and the Beanstalk’ is a source story consisting of all three.

Once activated, the hero goes through three defined stages:

He gets his call and may respond immediately. Inevitably the monster is still far away and everything looks like it is going to work out fine. Then the frustration stage, where the monster shows up in all it’s awesome power, and we are shown how there is no way our hero can defeat the monster. At this stage our hero may well fall into the monster’s clutches.  Next is the epic battle between hero and evil. The odds always seem to be against our hero and even threaten his survival. Then onto the thrilling success of our hero;  his unlikely success, the destruction of the monster, his triumph.

Finally, of course, his reward. He gets his woman, or his treasure, or his throne, maybe his kingdom, and he gets to live happily ever after. An obvious example would be Star Wars.

RAGS TO RICHES

“A young child grows up surrounded by shadowy figures who suppress and ridicule her, but through great testing she slowly blossoms into a happy figure fully worthy of her happy ending.”

‘Aladdin’ and ‘Cinderella’ are two such classical tales.  Hollywood dresses this theme in musicals: ‘Annie’ and ‘Oliver’, or musical angst  ‘Les Miserables’. Hollywood has spun this one into the “coming of age” tale. We know the principle character will come into their riches, love or rightful place in family and society, but as a variant on this we now see the hero or heroine losing it because it is too early and they are not ready or mature enough. In Dickens’ tale of David Copperfield he marries his immature wife who soon dies, losing the thing he most wanted, but then he meets an even better wife by the end.

The archetypal stages of this starts with the initial misery at home and moves on to the quest or the call. This plot centres on the heroes’ growth.  At the beginning the protagonist is immature and unready at home, being scorned and upset by antagonists who mistreat him/her. It is often a female because females in Hollywood idioms are seen as the more vulnerable; it may even be a child. This stage lasts until he/she receives their call and heads out into the world.

Second stage is initial success. Out in the world she thinks she has succeeded, and may even meet her prince and outshine her rivals, but she is not yet ready. She has got some way to go before she meets complete success. The middle stage of plot development is the central crisis, the point at which it everything goes wrong. She loses what she most wants. It may be by slander or being framed, but she is overwhelmed with despair – this is the lowest point of the story.

We then lead to the final ordeal and eventual independence. Our central character must overcome one final ordeal in order to come out triumphant. This follows two necessary stages:

Our hero must gain new and unexpected skills or abilities to overcome victorious, and then must demonstrate worthiness to win, and our triumphant conclusion where our hero lays claim to her prince, or kingdom, or treasure.

 

THE QUEST

We see this so many times and specially in fantasy. The hero must overcome a series of obstacles. As an example I can think of ‘Lord of The Rings’. It is a search for an object, location or person and requires the hero to leave their home to make the search.

We have ‘The Lion King’ with Simba on his quest. Historical is ‘Robin Hood’ and ‘Knights of the Round Table’. Children’s is ‘The Goonies’. Adventure is ‘Princess Bride’, ‘Lord of the Rings’, ‘Harry Potter’ and ‘Raiders of the Lost Ark’.

There are basic categories of characters that appear in this archetype:

*The close friend who may be a little dumb and little else, often can have a hidden talent but nothing too grand.

*A Companion who is the opposite, who displays opposite emotions and attitudes.

*A group balanced in skills and ability (The three musketeers), balanced in brawns, brains and looks. The hero may be one of them or may just rely on them.

The plot has essential developmental stages:

Again, ‘the call’, in which our hero gets the call and cannot ignore it, he must uproot himself and go. Sometimes he must save some weird and wonderful object to save his home, other times he may have to leave his doomed home to find another one. The insight quickly follows, where he will get divine or supernatural guidance or insight, or discover some long lost document indicating where he must go and what he must find. Then he begins his journey and will meet and overcome a series of obstacles.

The plot development leads to inevitable deadly opposites. Our hero may face a terrible cliff wall among monsters chasing him on it, or a deadly sea, or a dangerous cave. He must make choices and overcome evil, and any mistake will lead to doom.

‘Journey to the underworld’ is a common theme where our hero is given information no mortal could give him. This helps him go the right way and fight the right battles. At this stage he will receive rest and respite to make him ready for the battles to come. At the halfway mark we get arrival and frustration. It may even seem that the journey is over, because the end is in sight, but there are frustrations and battles to come.

The final ordeal consists of a series of battles and tests, leading to the “final test” which only our hero can survive. Often you will have a group fighting this final battle, and it will be a guessing game which one will survive. It is often the vulnerable female, and the male will sacrifice himself for her sake.

In the conclusion our hero wins his treasure, his kingdom or his princess, and we are shown that it will be stable, safe and go happily ever after. Such as “The House on Haunted Hill” – money in the bag watching the sun come up after escaping.

 

VOYAGE AND RETURN

“The hero enters a magical land where normal rules don’t apply. Happily explores for a while, then encounters a darker side of things, he conquers or escapes, in the process overcoming a character flaw, and returns home far more mature than when he left.”

Thinking of ‘The Wizard Of Oz’, ‘Alice In Wonderland’, ‘Labyrinth’ and ‘Chronicles Of Narnia’. It is also ‘Time Machine’, ‘Star Trek’ and ‘Gone with the Wind’. It’s a common plot for dreams and children’s stories because it allows the exploration and overcoming of phobias or fears. When the hero gets home everything will be as it was, unchanged except for new maturity and new knowledge.

At first, the story is light and even amusing, then things turn dark and our hero begins to be tested. They must overcome not only ordeals but their own reactions. The ordeals lead to one final ordeal which our hero must overcome and then they can return home matured.

Booker has a problem with this archetype; He thinks that any hero who fails to join with his or her mate at the end of the plot is immature and incomplete, but in this archetype the hero must return unchanged except for experience. So this means he must leave his mate behind.  Some films try to get around this problem by providing two endings, such as in ‘The One’ and ‘Forbidden Kingdom’. In other films they use a ‘Your Universe or Mine’ solution, such as in the series ‘Alice’ where the Mad Hatter comes to join Alice’s world.

This archetype starts with the ‘initial fascination or dream stage’. The new world is ‘cool’ and ‘super’ and our hero explores happily.

Frustration Stage is where the mood begins to darken and it’s not as easy as before. Options are disappearing and the hero starts to get worried and trapped while shadows begin to intrude which quickly grow more alarming. The Nightmare stage follows and our hero looks doomed. The dream is not as nice as first thought.

The Thrilling Escape and Return comes just when it looks as though our hero is lost. They make a dramatic escape back to the world they came from and all is well.

We see them back home and we are left with one fundamental question: was there any character development? Did it happen or was it a dream? ‘Life of Pi’ Which account of the disaster do we prefer? We are given the choice.

COMEDY

For Christopher Booker, comedy is the clash and confusion of relationships among a large cast of characters, rooted in miscommunications – it is not necessarily a funny plot. The key to the comedy arch is the transition between two states, but where the hero gets what they want in the end.

The first state lasts through much of the plot, where nothing is seen clearly and where people’s true nature of identity is obscured. The second stage is where all becomes clear. The dark figure is caught out, the hero recognises his true love or true purpose, and all is seen clearly.

The comedy archetype differs from the other plotlines because the hero is almost never defeated but is saved or redeemed, and at the end happily joins the other characters who emerge from the chaos of problems as misunderstandings get cleared up.

Shakespeare can be a classic example of his opinion. Other examples could include ‘Four Weddings and a Funeral’, ‘Bridget Jones’s Diary’, ‘Shaun of the Dead’ and ‘Hot Fuzz’.

TRAGEDY

Booker sees Tragedy as the flipside of “Overcoming The Monster”. He sees it as a tale of the villain spiralling down into evil and then being defeated by the hero, where eventual death or destruction of the main character is the only outcome. The villain will come to a bad end, but we sympathise because we are allowed to identify with him. This is through analysing whether the choices made are either right or forced. Such examples of this are present in ‘Star Wars: Episode iii – Revenge of the Sith’ and ‘Chronicle’

Booker’s classical example of Tragedy is ‘King Lear’ in which the tragic king realises his fault at the end but is too late to be saved.

He defined stages for Tragedy as, firstly, the anticipation stage. The hero wants something; some unusual satisfaction of pleasure or desire that will not be healthy and will be his eventual undoing. At this point he is incomplete and unfulfilled.

Next is the dream stage – As in the other archetypes, it is at this stage that the tragic hero becomes committed to his course of action for good or evil. Sometimes the chronology is reversed and we see the main character paying the price before we see them signing their contract. At first in this stage, things go improbably well for the protagonist. Even if they are doing bad things nobody will catch on.

Still in this part of the plot, things start to go wrong almost immediately, and he may decide at this stage to do “further acts of darkness” which lock him into his evil course of action.

Nightmare stage:

“Things are now slipping out of the hero’s control. He has a mounting sense of threat and despair. Forces of opposition are closing in on him.”

Destruction stage:

“He’s about to go down hard.”

This is either caused by some final act of violence or because the various enemies the protagonist has made joins forces against him. The tragic heroes’ death or destruction releases the world around him from the darkness he caused, and the world rejoices. This reminds me of the ending of ‘Chronicle’.

REBIRTH

Rebirth is almost a more optimistic ending of Tragedy, in which the villain gets saved at the last minute as he or she descends into destruction. Usually they are pulled out of destruction by a redeeming figure. Often this is their other half, or a child. The redeemer has a specific role. They are there to reawaken the villain’s ability to love (‘A Christmas Carol’) or to feel compassion. They help him see things he could not see and teach him to order his priorities.

A young hero or heroine falls under the shadow of a dark power. For a while all may seem well and the threat may seem to recede. Eventually it will come back with full force, until the hero or heroine seems imprisoned in a terrible state of living death. It goes on for a long while and it seems the dark power has won. Finally, the miraculous redemption where the imprisoned hero becomes a hero or heroine occurs – often saved by a young woman or a child.

Having defined the seven basic plots, more complete plots are created by combining more than one of these elements. The seven basic plots can be endlessly recycles and combined through the different mediums of the media. Many modern critics might argue that Bookers emphasis on plot misses the point that Hollywood is often about character development and personal issues,  and motivations and personal reactions have become as compelling as Booker’s plot archetypes. They argue that a wider definition of plot structure is now needed. His defined plot structures, described as universal archetypes, are known as tropes.

 

Harvard Reference:

A, Booker (2006). The Seven Basic Plots: Why We Tell Stories. London: Continuum. 1-728

http://en.wikipedia.org/wiki/Jungian

http://en.wikipedia.org/wiki/Jungian_archetypes

http://www.shmoop.com/coriolanus/voyage-return-plot.html

Skyfall, 2012. [DVD] Sam Mendes, United Kingdom: MGM.

Stevenson, R.L.S, 1886. Strange Case of Dr Jekyll and Mr Hyde. 1st ed. United Kingdom: Harperperennial classics.

Star Wars, 1977. [DVD] George Lucas, United States: Lucas film.

Jurassic Park, 1993. [DVD] Steven Spielberg, United States: Universal Studios.

Super Mario Bros, 1985. [VIDEO GAME] Shigeru Miyamoto, Japan: Nintendo.

Shelley , M.S, 1818. Frankenstein. 1st ed. London: Lackington, Hughes, Harding, Mavor & Jones.

Ju-on: The Curse, 2000. [DVD] Takashi Shimizu, Japan: Takashige Ichise Kazuo Katō Masaaki Takashima.

Godzilla, 1954. [DVD] Ishirô Honda, Japan: Toho.

Tolkien, J.R.R.T, 1937. The Hobbit. 1st ed. UK: George Allen & Unwin.

Jack the Giant Slayer, 2013. [DVD] Bryan Singer, United States: Warner Bros. Pictures.

Aladdin, 1992. [DVD] Ron Clements, John Musker, USA: Buena Vista Pictures.

Cinderella, 1950. [DVD] Clyde Geronimi, Wilfred Jackson, United States: RKO Radio Pictures, Inc.

Annie, 1982. [DVD] John Huston, United States: Columbia Pictures.

Oliver, 1968. [DVD] Carol Reed, United Kingdom: Columbia Pictures.

Les Misérables, 2012. [DVD] Tom Hooper, United Kingdom: Universal Pictures.

Dickens, C.D, 1850. David Copperfield. 1st ed. United Kingdom: Bradbury & Evans.

Tolkien, J.R.R.T, 1954. The Lord of the Rings. 1st ed. United Kingdom: George Allen & Unwin.

The Lion King, 1994. [DVD] Roger Allers Rob Minkoff, United States: Buena Vista Pictures.

Robin Hood, 2010. [DVD] Ridley Scott, United Kingdom: Universal Pictures.

Knights of the Round Table, 1953. [DVD] Richard Thorpe, United States: Metro-Goldwyn-Mayer.

The Goonies, 1985. [DVD] Richard Donner, United States: Warner Bros.

The Princess Bride, 1987. [DVD] Rob Reiner, United States: 20th Century Fox.

Harry Potter and the Philosopher’s Stone, 2001. [DVD] Chris Columbus, United Kingdom: Warner Bros. Pictures.

Raiders of the Lost Ark, 1981. [DVD] Steven Spielberg, United States: Paramount Pictures.

House on Haunted Hill, 1959. [DVD] William Castle, United States: Allied Artists.

The Wizard of Oz , 1939. [DVD] Victor Fleming, United States: Metro-Goldwyn-Mayer.

Carroll, L.C, 1865. Alice in Wonderland. 1st ed. United Kingdom: Macmillan.

Labyrinth, 1986. [DVD] Jim Henson, United Kingdom: TriStar Pictures.

Lewis, C.S.L, 1950. The Chronicles of Narnia. 1st ed. United Kingdom: HarperCollins.

Wells, H. G. W, 1985. The Time Machine. 1st ed. United Kingdom: William Heinemann.

Star Trek, 1979. [DVD] J. J. Abrams, United States: Paramount Pictures.

Gone with the Wind, 1939. [DVD] Victor Fleming, United States: Loew’s, Inc.

The One, 2001. [DVD] James Wong, United States: Columbia Pictures.

The Forbidden Kingdom, 2008. [DVD] Rob Minkoff, China: Lionsgate.

Alice, 2009. [TV] Nick Willing, United States: SyFy.

Life of Pi, 2012. [DVD] Ang Lee, United States: 20th Century Fox.

Four Weddings and a Funeral, 1994. [DVD] Mike Newell, United Kingdom: Gramercy Pictures, Rank Film Distributors.

Bridget Jones’s Diary, 2001. [DVD] Sharon Maguire, United Kingdom: Universal Pictures.

Shaun of the Dead, 2004. [DVD] Edgar Wright, United Kingdom: Universal Pictures.

Hot Fuzz, 2007. [DVD] Edgar Wright, United Kingdom: Universal Pictures.

Star Wars Episode III: Revenge of the Sith, 2005. [DVD] George Lucas, United States: LucasFilm.

Chronicle, 2012. [DVD] Josh Trank, United States: 20th Century fox.

Shakespeare, W.S, 1606. King Lair. 1st ed. United Kingdom.

Dickens, C.D, 1843. A Christmas Carol. 1st ed. United Kingdom: Chapman & Hall.

 

 

Presentation of my intended essay

I gave a presentation to the class about my essay on Classic movie plot archetypes in hollywood movies.

Here is the presentation, it’s purpose was to aid my research and take in ideas from others.

Mainstream movie plot archetypes

World Cinema – Japan

Popular

*A lot of Anime

*Without stereotyping, their popular films can often express honour and sacrifice among men. And a lot of samurai. Films like “Seven Samurai, Battle Royale, Yojimbo, Rashomon, Akira”

*Popular Japanese culture of horror is very different to western, and in my opinion much better. They like to use long black haired girls in their horrors. Eg The Grudge, The ring.

Art

*Art house cinema of Japan tends to be very traditional, as well as going into their traditional history.

Experimental

*Corridors of Echoes (Experimental Japanese ghost film) 2009

This Japanese non narrative film reminds me of the tape from the Ring, as it appears to be disconnected shots that are all individually creepy in their own way.

The Work of Art in the Age of Mechanical Reproduction, thoughts

I believe that because of the year of Walter Benjamin’s essay was written, he is threatened by the future of technology and the possible direction of art.

Benjamin wrote that his essay is in the effort to describe a theory of art that would be “useful for the formulation of revolutionary demands in the politics of art.”

Because I find the academic language used is to a level that is not common in our modern day, I can only speak on my hard earned opinions of the essay. Walter writes about film and compares it to a painter and even a surgeon, with the cutting of film. I think he finds film to be a very unnatural art form compared to the theatre. With film you are forced to experience the edited result. He talks about the illusionary nature of film, as it plays with reality. This is where he also compares it to a magician. I believe this is backed up in ‘Jump Cut: A review of contemporary media’. Richard Kazis on Benjamin Walters opinions, says “A film is an ordering of multiple fragments, a series of scenes shot in order of expedience rather than in logical or temporal order.” He also says that Benjamin is expressing the distance film presents from the audience to the actor compared to the stage.

I believe that Walter thinks moving image will spoil traditional art, but I disagree. He is concerned that with these new technologies, ‘traditional’ art will be replaced and forgotten about. I can respect that opinion from the year that he was writing, the future could hold many things, and it sure did. But now in 2013, moving image as an art has vastly grown to a level that Walter would surely find unbelievable. He would also be able to disregard his fears because film hasn’t hindered ‘traditional’ art in the slightest, it’s given inspiration for many other areas of art.

Activism presentation

Activism presentation

Here is my presentation against fast food that I presented last week. The feedback from the class was positive in the favour of my powerpoint.

Activism against junk food being so cheap

Obesity in the UK is a largely growing problem. No pun intended, well maybe a little. Unfortunately there’s nothing little to find here as cheap junk and fastfood is too much of an easy and fast option for a snack, or any proper meal.

We have to ask who’s to blame. Is it that fast food is too cheap? Is it that healthy food is too expensive? Or is it the impact of the advertising for unhealthy food that is to blame?

Being told to eat healthier by the government while being bombardered with unhealthy food advertisements can be strenuous.

The BBC claim that doctors of the Academy of Medical Royal Colleges have this to say:

“Fizzy drinks should be heavily taxed and junk food adverts banished until after the watershed, doctors have said, in a call for action over obesity”

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Here are the links to the websites and a few organisations I have found:

http://curiosity.discovery.com/question/expensive-healthy-foods

http://curiosity.discovery.com/question/junk-foods-cheaper

http://www.bbc.co.uk/news/health-21478314

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Poster

Poster

This is the wordless poster I made for my campaign project. It highlights the fact that unhealthy food is so much easier and cheaper to buy than healthy food; thus resulting in a fatter nation.

CREATIVITY AND CHANGE

Painting: Portraits of Royal Academicians by Johan Zoffany, 1770-2

 Image

It shows the 34 founding members. There are no women in the room, only around the walls on paintings. Realistically there is a naked man in the room and women were not allowed around such indecencies.

The inner message could have been intended to show a mans world where woman aren’t needed any more than to look pretty, as hinted by the paintings on the wall.

If it was painted today, people might question why a room entirely full of men is present with one being completely naked.

Bodies; Difference; Postcolonialism

I’ll be analysing the social stereotypes and norms of how different cultures see gender, age, bodies and race, and what behaviour they expect from different groups of society.I’ll also be looking at how the perfect stereotype changes throughout the world.

Breaking down a stereotype, we have its meaning, identity and power. In my opinion the core of a stereotype is the groups behaviour and what they wear – It is my belief that their clothes are the first giveaway of which group that person fits into.

Some examples of stereotypes are goths, who supposedly wear long black leather coats, have pale painted faces and black makeup everywhere that it’s possible.  Emo’s are similar as they also wear black but leave out the leather trench coats. Their hair must be long, straightened and black and they only wear black screamo band shirts. A very different stereotype from the last two would be chavs with their all white tracksuits and bling. Stereotypes of sexuality will tell you that gay men all have lisps and are extremely camp.  Gender stereotypes play a part too as until recently women were seen as victims, but now male identities are being studied.

I think these groups are created through a mixture of fear or experience, but is unfair to individuals who may simply resemble a negative stereotype.

Through an article on the website “www.simplypsychology.org”, the writer also shares my opinion; “One advantage of a stereotype is that it enables us to respond rapidly to situations because we may have had a similar experience before. One disadvantage is that it makes us ignore differences between individuals; therefore we think things about people that might not be true (i.e. make generalizations).”

These sides of the different stereotypes are fairly true, as only a walk around the city would reveal; though with every stereotype comes their extremes, like saying goth’s worship Satan, emo’s self-harm or chavs carry knives because they struggle to pay for all five of their children. Some stereotypes are racist and their existence is politically denied. An Arabic person will be seen as a threat because of the media impact on terrorists and wars abroad.

So if you’re not a stereotype, what are you? You’re considered normal. But only through media will you have a chance of being “perfect”. Through media hype and a little help from camera angles, lighting and Photoshop, you can be no less than western perfection. However being “perfect” is a full stereotype of its own, for both men and woman. It’s a stereotype that changes through time, and the world in it’s different cultures.

Ofcourse, each stereotype has their own idea of perfection, but cultures share their own universal ideas. In the west, the perfect modern woman is perceived to be tall, thin, generously sized in her breasts, and heavily tanned, with the perfect man being tall, tanned, short or no hair with a beard and a huge set of muscles and a tough attitude, a true example of masculinity. 20 years ago, the ideal female was pale as if she’d never seen the sun. In the east, the ideal Asian woman for them is skinny, smaller than the western, and strictly somewhere between 18 to 24.

The ideal Asian man is the greatest contrast from the western standards as he is skinny, pale and has long hair. Like you’d expect from western culture, it also helps to give him a suit, but he due to the other elements, he may now look unlike what you’d expect to see in a fragrance add.

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