1. How did/will this project consolidate and extend your creative skills and knowledge towards your individual career aspirations and desired areas of practice.
My aspirations here are to express and practice the extent of my skills as an editor. I’m pushing my abilities once again with a follow up to a project I did over a year ago for a Final Major Project. I’m developing the idea further, and taking it as far as I can at this stage of my skills.
2. How did/will the Film and Media work that you produced explore and articulate key codes, conventions and practices of Drama or Factual film and media.
While the film I’m creating doesn’t follow a typical narrative or practices of film making, it does take from an analysis of the fighter genre of video games. The aim is to create something that at a glance looks like the average video game fighter.
3. How did/will you investigate areas of synergy, dialogue and exchange between genres, disciplines and specialisms?
(E.g. The makers of Breaking Bad combine crime drama with absurdist comedy. Captain Philips and District 9, both use documentary styles in a drama to differing effect. How did you explore, contrast or recombine genres, disciplines and specialisms? Did you gain any insights or open up any creative possibilities?)
I think I am uniquely combining video games and films once again. Video games try so hard to be like movies lately, so now I do the reverse.
4. How did/will you plan and manage your research, experimentation and development?
(E.g. How did you create a critically focused research portfolio/blog, one that could be a useful resource for you on future projects and one that is also effective for working with collaborators and possible funders?)
I am researching into the fighter genre of video games.














